Hello, I'm Bill !
My Goals
I wish to become a great game designer, and to one day have contributed to the development of the greatest video games in the world. I would like to join a community of game developers who share the same ambitions. I would like to further develop my skills in Level Design, Combat Design, 3D Art and Environmental Art. I feel confident in my understanding of the game design process and I would like to learn more about it from professionals in the industry.
My Details
I was born in a small town in California. I am proud to have recently earned a bachelors degree in video game design, from California State University: Chico. I am good at being part of a team. Working with others towards a common goal is an amazing experience that I am honored to share. I am a veteran of the US Army, and I learned a lot about team work and leadership while serving. Soon I will be married to an amazing woman who is also my best friend, and we hope to start a family some day.
My Interests
Video Games are my biggest passion. I have played them ever since I was 3 years old, and I don't image that I will ever stop. I love a variety of genres, and I enjoy games that challenge me. Aside from games, I love watching sports, and getting plenty of exercise, because staying physically active makes me feel good. I enjoy working with my hands, and in my spare time I practice crafts like wood-working recreationally. I love Fantasy, Sci-Fi, and Post-Apocalyptic shows, and I enjoy history and studying cultures.
Software Knowledge
Development Tools
Unity
Unreal
GitHub
Jira
Trello
3D Modeling
Maya
ZBrush
Blender
Metashape
3D Texturing
Painter
Designer
Sampler
Other Tools
Photoshop
Visual Studios
After Effects
Premier
Audition
Development Knowledge
CORE
AGILE: SCRUM
Design Treatment
GDD Pre-Production
Backlog Creation
Jira Board Management
Design Disciplines
General Game Design
Level Design
Narrative Design
Playtest Iteration
Game Balancing
Development Techniques
Brainstorming Techniques
Reference Gathering
Annotated Maps
Block-outs
Internal/External Playtesting
High-to-Low Baking
Retopology
LODs
Post-Processing